Post by musicalmafia on Jan 20, 2011 16:39:32 GMT -5
1.Introduction and Unlikely Occasion the game ends
I now present to you without further ado Endless Awesomeness. This game as the title suggests is almost Endless. In the unlikely occasion of one player controlling all countries or a series of Nuclear bombs being dropped then the game will actually end. The maximum number of nuclear bombs the world can sustain is about 20(Note: I made this number up I don't know how many nukes the world can actually sustain.) to simulate Nuclear Winter.(However I may release a technology for Nuclear Fallout Shelters.).
2.Resources
The 3 abridged resources are: Food,Building Material,Money.
As the game progresses and technologies are researched I may add more such as oil and steel.(But don't worry about that right now.)
*Food
Food is a drastically important resource that feeds your people. The higher your population the more food you must produce. Most countries will start out with enough to feed the population. I will be using a slight modifier to represent the reproduction process. Which being that your countries population will be increased by 1.07% per turn. If you run out of food your country will go through a famish and will have a set amount of time(2 turns.) before people exile and your country is overthrown. You can set projects to improve your food supply.
*Building Materials
Since the game is starting in Spring of 1914 the main resource is most likely wood. As the game progresses I will add extra resources such as metal and such once you have researched the tech.
*Money
EVERYTHING COSTS MONEY!
All diplomatic actions will cost a bit of money. All projects will cost a bit of money. All Military will cost a bit of money.
3.Rules
*Events
This is what makes the game enjoyable. Depending upon what you do to prior multiple choice Events or your relations with players or even the diplomacy you do can make or break some events. Including the start of World War 1 the Versailles Treaty and World War 2. There will be multiple choice ones,Yes or No ones and Some that you have no say in like Worker Strikes.
Surrender System
If a large part of your land is captured your country will surrender and well for that country the door is shut(75% of your occupied country is the maximum for surrender). However you can still choose a different country after the one you started with dies and continue the fight.
Diplomacy
Make friends or enemies with your neighbors. Create Trade Deals to Sell or Buy excess resources.
Declare War on your neighbors and destroy them.
Create Non-Aggression Pacts with your neighbors. Which when broken will stop all things you can do to that player for one turn.
Buying and or trading territory must have prices on them and can be set by the owner of the territory only. Influencing of a Nation can be done currently by Germany, U.K. and Russia however this can change if China or U.S.A becomes a massive super Power.
Projects and Force Production
You can do many things in projects you can build roads,better schools, A Canal(Depending on the size of the canal the price can be huge or small.), Research a Technology, Build a Port, Build a Airport, and many other things. 2 projects can be done at one time and a maximum of 4 forces can be built at one time. All forces built take two phases for troops to be recruited, trained and materials built for them and a chunk out of your money too.
Technology Tree
Basic Oil Refining- Allows Oil Machinery to be made in Projects.
One of the Requirements for World War 1 Era tanks.
Rivet Machines- Allows Rivet Tools to be built in Projects.
Allows Metal Plating to be made.
In Progress.
There will be many nations to simulate the chaos and the amount of countries in World War 1. There will be 3 factions which you can apply or be recruited to each one. Communism,Facism,Democracy.
Sample PM:
Backround:Learn your Country's historical path.
en.wikipedia.org/wiki/Canada
Religion:Christianity & Atheism
Money:600(+80)
Building Materials:1200(+90)
Food:800(+40)
Map:http://img96.imageshack.us/f/neverendingstoryk.png/
Sign Ups.
1.Robbie-Ireland(Confirmed)
2.Soup-U.S.A
3.Kyle-Japan(Confirmed)
4.Gary-China(Confirmed)
5.Snow-Germany
6.Wave-Italy(Confirmed)
7.Joe-Austria-Hungary
8.JR-Russia(Confirmed)
9.Fatal-United Kingdom
10.Milk-France (Confirmed)
11.Remake-Ottoman Empire
I now present to you without further ado Endless Awesomeness. This game as the title suggests is almost Endless. In the unlikely occasion of one player controlling all countries or a series of Nuclear bombs being dropped then the game will actually end. The maximum number of nuclear bombs the world can sustain is about 20(Note: I made this number up I don't know how many nukes the world can actually sustain.) to simulate Nuclear Winter.(However I may release a technology for Nuclear Fallout Shelters.).
2.Resources
The 3 abridged resources are: Food,Building Material,Money.
As the game progresses and technologies are researched I may add more such as oil and steel.(But don't worry about that right now.)
*Food
Food is a drastically important resource that feeds your people. The higher your population the more food you must produce. Most countries will start out with enough to feed the population. I will be using a slight modifier to represent the reproduction process. Which being that your countries population will be increased by 1.07% per turn. If you run out of food your country will go through a famish and will have a set amount of time(2 turns.) before people exile and your country is overthrown. You can set projects to improve your food supply.
*Building Materials
Since the game is starting in Spring of 1914 the main resource is most likely wood. As the game progresses I will add extra resources such as metal and such once you have researched the tech.
*Money
EVERYTHING COSTS MONEY!
All diplomatic actions will cost a bit of money. All projects will cost a bit of money. All Military will cost a bit of money.
3.Rules
*Events
This is what makes the game enjoyable. Depending upon what you do to prior multiple choice Events or your relations with players or even the diplomacy you do can make or break some events. Including the start of World War 1 the Versailles Treaty and World War 2. There will be multiple choice ones,Yes or No ones and Some that you have no say in like Worker Strikes.
Surrender System
If a large part of your land is captured your country will surrender and well for that country the door is shut(75% of your occupied country is the maximum for surrender). However you can still choose a different country after the one you started with dies and continue the fight.
Diplomacy
Make friends or enemies with your neighbors. Create Trade Deals to Sell or Buy excess resources.
Declare War on your neighbors and destroy them.
Create Non-Aggression Pacts with your neighbors. Which when broken will stop all things you can do to that player for one turn.
Buying and or trading territory must have prices on them and can be set by the owner of the territory only. Influencing of a Nation can be done currently by Germany, U.K. and Russia however this can change if China or U.S.A becomes a massive super Power.
Projects and Force Production
You can do many things in projects you can build roads,better schools, A Canal(Depending on the size of the canal the price can be huge or small.), Research a Technology, Build a Port, Build a Airport, and many other things. 2 projects can be done at one time and a maximum of 4 forces can be built at one time. All forces built take two phases for troops to be recruited, trained and materials built for them and a chunk out of your money too.
Technology Tree
Basic Oil Refining- Allows Oil Machinery to be made in Projects.
One of the Requirements for World War 1 Era tanks.
Rivet Machines- Allows Rivet Tools to be built in Projects.
Allows Metal Plating to be made.
In Progress.
There will be many nations to simulate the chaos and the amount of countries in World War 1. There will be 3 factions which you can apply or be recruited to each one. Communism,Facism,Democracy.
Sample PM:
Backround:Learn your Country's historical path.
en.wikipedia.org/wiki/Canada
Religion:Christianity & Atheism
Money:600(+80)
Building Materials:1200(+90)
Food:800(+40)
Map:http://img96.imageshack.us/f/neverendingstoryk.png/
Sign Ups.
1.Robbie-Ireland(Confirmed)
2.Soup-U.S.A
3.Kyle-Japan(Confirmed)
4.Gary-China(Confirmed)
5.Snow-Germany
6.Wave-Italy(Confirmed)
7.Joe-Austria-Hungary
8.JR-Russia(Confirmed)
9.Fatal-United Kingdom
10.Milk-France (Confirmed)
11.Remake-Ottoman Empire