Post by robbiecon on Jul 11, 2011 5:30:57 GMT -5
Sign-ups:
1. MilkAndCookies
2. JoeSaintsFan
3. Gary
4. Wave57
5. elysiadrake
6. civplayah
7. Sinners Sandwich
8. musicalmafia
9. hansanator
10. Kyle
11. SMAP
12. JR48fan
13. soup567
14. Soratar
15. Jesus Silencio
[Note: It's not my original idea, I "borrowed" it from Renata on TWC who "borrowed" it from someone else]
[Second note: here's a the finalized set of rules, might be a bit clearer:
The Basics
Three-Clan is a 15-player, 3-faction game. (Brains, Balls, and Brawn.) There is no town; you are all out to destroy everyone who isn’t on your team. You will know who your teammates are, and each faction will be assigned a Quicktopic in which to plot your enemies’ doom. Mechanically the game is similar to traditional mafia -- there will be a daily lynch vote, and each team will get its own night kill.
The Catch
The catch – each faction can only kill players from one of the other two factions. (Brains kill Balls; Balls kills Brawn; Brawn kill Brains.) Kills targeted at the wrong faction will fail, and initially, you will not know who is who. Lynch votes work normally.
Special Powers and Night Zero
Each team will have two special powers, which must be assigned to specific players on Night Zero. These powers are not held by the team collectively; if the player invested with one of these powers dies, the power is gone. The same player may not hold both. The powers are:
Spy -- each night this player may determine the faction of one opponent.
Special Operative -– this player holds a one-shot power which differs according to clan. Brawn (night): stop all kills for one night. Brains (day): stop one lynch*. Balls (night): protect one player from lynches and kills for the subsequent day and night.
Night Zero will be reserved for each team to assign its special roles and for initial strategy. There will be no usage of powers EXCEPT that each Spy may perform an investigation.
Kills
Kills are performed by the team collectively, and independently of power usage. (That is, a team will never lose the ability to kill at night or have to make a choice between killing and doing something else.)
Victory Conditions
Victory is assigned to the team that has maneuvered itself into a position where it cannot be prevented from eliminating the other factions. Correct voting is assumed in this calculation (that is, even a spottily-present team member will be assumed to be present and able to vote); correct use of powers is not.
Tie Votes
Random.org should do nicely.
Miscellaneous rules and General Etiquette
Dead players may continue to assist their team in their Quicktopic, but may not otherwise participate.
Night chat is allowed, as is chat outside this thread and the Quicktopics (though for your own sake, you should probably limit that!)
Faction is not revealed upon death.
There will be no notice of why a lynch was stopped or why a night kill failed.
For balance reasons, there will be no WOGs. Therefore I ask for signups only from players who can commit to at least minimal participation -- a vote each day and a few words for your teammates in your Quicktopic each day and night. If you need a sub, let me know.
I'm going with 72-hour days and 48-hour nights. Deadlines will be strictly enforced; in return, I will be as prompt as I can myself. However, updates are likely to be the following morning. Day will enter twilight at a certain time. Votes after this point DO NOT COUNT.
1. MilkAndCookies
2. JoeSaintsFan
3. Gary
4. Wave57
5. elysiadrake
6. civplayah
7. Sinners Sandwich
8. musicalmafia
9. hansanator
10. Kyle
11. SMAP
12. JR48fan
13. soup567
14. Soratar
15. Jesus Silencio
[Note: It's not my original idea, I "borrowed" it from Renata on TWC who "borrowed" it from someone else]
[Second note: here's a the finalized set of rules, might be a bit clearer:
The Basics
Three-Clan is a 15-player, 3-faction game. (Brains, Balls, and Brawn.) There is no town; you are all out to destroy everyone who isn’t on your team. You will know who your teammates are, and each faction will be assigned a Quicktopic in which to plot your enemies’ doom. Mechanically the game is similar to traditional mafia -- there will be a daily lynch vote, and each team will get its own night kill.
The Catch
The catch – each faction can only kill players from one of the other two factions. (Brains kill Balls; Balls kills Brawn; Brawn kill Brains.) Kills targeted at the wrong faction will fail, and initially, you will not know who is who. Lynch votes work normally.
Special Powers and Night Zero
Each team will have two special powers, which must be assigned to specific players on Night Zero. These powers are not held by the team collectively; if the player invested with one of these powers dies, the power is gone. The same player may not hold both. The powers are:
Spy -- each night this player may determine the faction of one opponent.
Special Operative -– this player holds a one-shot power which differs according to clan. Brawn (night): stop all kills for one night. Brains (day): stop one lynch*. Balls (night): protect one player from lynches and kills for the subsequent day and night.
Night Zero will be reserved for each team to assign its special roles and for initial strategy. There will be no usage of powers EXCEPT that each Spy may perform an investigation.
Kills
Kills are performed by the team collectively, and independently of power usage. (That is, a team will never lose the ability to kill at night or have to make a choice between killing and doing something else.)
Victory Conditions
Victory is assigned to the team that has maneuvered itself into a position where it cannot be prevented from eliminating the other factions. Correct voting is assumed in this calculation (that is, even a spottily-present team member will be assumed to be present and able to vote); correct use of powers is not.
Tie Votes
Random.org should do nicely.
Miscellaneous rules and General Etiquette
Dead players may continue to assist their team in their Quicktopic, but may not otherwise participate.
Night chat is allowed, as is chat outside this thread and the Quicktopics (though for your own sake, you should probably limit that!)
Faction is not revealed upon death.
There will be no notice of why a lynch was stopped or why a night kill failed.
For balance reasons, there will be no WOGs. Therefore I ask for signups only from players who can commit to at least minimal participation -- a vote each day and a few words for your teammates in your Quicktopic each day and night. If you need a sub, let me know.
I'm going with 72-hour days and 48-hour nights. Deadlines will be strictly enforced; in return, I will be as prompt as I can myself. However, updates are likely to be the following morning. Day will enter twilight at a certain time. Votes after this point DO NOT COUNT.