Post by remake20 on Nov 9, 2010 19:34:16 GMT -5
Welcome to the first roll to dodge at RBO.
The rules are simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defense roll.
The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Note that attempting an action requiring an intermediate action (i.e. starting a car with no keys) automatically fails. Also note that the same action cannot be taken twice in a row. Take heed that your GM is unstable, and may tweak the playing field independent of player actions. Almost anything goes, but be warned that metagaming will anger the D1C3 G0D, who may unleash the wrath of Dr. Hax upon you.
Each player may submit one action per turn. A turn lasts at most one day and at least until every active player has submitted an action. The game is played in rounds that last until one player remains alive.
Thanks to Thorvald of Lym for the rules.
Player list [8-10]:
Milk and Cookies - 100hp
Items
Digesting Dirt (2 turns until expiration)
Soup - 60HP
Conditions
On Fire! -5HP per turn
Kyle - 95 HP
SMAP - 96HP
Gary - 98HP
Items:
Smoked Weed
Conditions:
Penis Stuck in a toy -1HP per turn
J4R8fan - 96HP
JesusSilencio -100HP
Conditions:
Physically Fit (+1 to physical type actions)
robbicon -95HP
Neutral Items
Portal disused as Geroge W. Bush picture
NPCs:
The rules are simple:
1. Post an action.
2. Your result will be determined by the roll of a die.
Any action that triggers a third-party attack on the player immediately grants a free defense roll.
The basic breakdown is as follows:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.
Note that attempting an action requiring an intermediate action (i.e. starting a car with no keys) automatically fails. Also note that the same action cannot be taken twice in a row. Take heed that your GM is unstable, and may tweak the playing field independent of player actions. Almost anything goes, but be warned that metagaming will anger the D1C3 G0D, who may unleash the wrath of Dr. Hax upon you.
Each player may submit one action per turn. A turn lasts at most one day and at least until every active player has submitted an action. The game is played in rounds that last until one player remains alive.
Thanks to Thorvald of Lym for the rules.
Player list [8-10]:
Milk and Cookies - 100hp
Items
Digesting Dirt (2 turns until expiration)
Soup - 60HP
Conditions
On Fire! -5HP per turn
Kyle - 95 HP
SMAP - 96HP
Gary - 98HP
Items:
Smoked Weed
Conditions:
Penis Stuck in a toy -1HP per turn
J4R8fan - 96HP
JesusSilencio -100HP
Conditions:
Physically Fit (+1 to physical type actions)
robbicon -95HP
Neutral Items
Portal disused as Geroge W. Bush picture
NPCs: