Post by musicalmafia on Sept 6, 2010 13:44:32 GMT -5
Well this game will be awhile but I feel like creating sign ups now.
The game will begin in Spring of 1914 before World War 1 here will be a key part of the game will be played out affecting much of the latter game. Anything could happen in this period of time and may agree with or argue with historical events after with. So Germany may win World War 1 or World War 1 may never even happen.
There will be 4 main aspects to your country.
1-Resources-8 food categories: meat, poultry, fish, vegetables, fruit, grain, rice, desserts/sweets.
4 rocks/minerals: luxury rocks/minerals, coal, building materials, common rocks/minerals
3 other: oil, luxury materials, steel.
3 Metals: Common Metals, Heavy Metals, Luxury Metals. These are your resources. Some countries will gain more then others some will have less than others and some may have none at all. This is what trade deals are for. To keep all your factories and population at 100% effeciantcy and loyalty. If some of these are low or there are none riots and Revolutions may occur especially in the Food categories. PM's will be god awful long to give you a history of what your country did historically and if you have any decreases in Resources.
2-Events. This is what makes the game enjoyable. Depending upon what you do to prior multiple choice Events or your relations with players or even the diplomacy you do can make or break some events. Including the start of World War 1 the Versailles Treaty and World War 2. There will be multiple choice ones,Yes or No ones and Some that you have no say in like Worker Strikes.
3-Surrender System. If your capital or a large part of your land is captured your country will surrender and well for that country the door is shut. However you can still choose a different country after the one you started with dies and continue the fight.
4-Diplomacy. Make friends or enemies with your neighbors. Create Trade Deals to Sell or Buy excess resources.
Declare War on your neighbors and destroy them.
Create Non-Agression Pacts with your neighbors. Which when broken will stop all things you can do to that player for one turn.
Buying and or trading territory must have prices on them and can be set by the owner of the territory only. Influenceing of a Nation can be done currently by Germany, U.K. and Russia however this can change if China or U.S.A becomes a massive super Power.
5-Projects and Force Production. You can do many things in projects you can build roads,better schools, A Canal(Depending on the size of the canal the price can be huge or small.), Research a Technology, Build a Port, Build a Airport, and many other things. 2 projects can be done at one time and a maximum of 4 forces can be built at one time. All forces built take two phases for troops to be recruited, trained and materials built for them and a chunk out of your money too.
6. Your Religion, Current Technologies and what you can build for troops will be covered in your PM.
7.Technology Tree.
Basic Oil Refining- Allows Oil Machinery to be made in Projects.
One of the Requirements for World War 1 Era tanks.
Rivet Machines- Allows Rivet Tools to be built in Projects.
Allows Metal Plating to be made.
In Progress.
There will be many nations to simulate the chaos and the amount of countries in World War 1. There will be 3 factions which you can apply or be recruited to each one. Communism,Facism,Democracy.
This game will be long possibly past the historical date of the end of World War 1. Spring/Summer will be the Day Phase and Fall/Winter Night Phase to simulate Mud,Snow and Cold temperatures of Winter which put the nations to "Sleep." Any other questions will be either answered by me or via your PM.
Sign Ups.
1.Robbie-Ireland
2.Soup-U.S.A
3.Kyle-Japan
4.Gary-China
5.Sora-Germany
6.Wave-Italy
7.Icon-Austria-Hungary
8.JR-Russia
9.Fatal-United Kingdom
10.Milk-France
The game will begin in Spring of 1914 before World War 1 here will be a key part of the game will be played out affecting much of the latter game. Anything could happen in this period of time and may agree with or argue with historical events after with. So Germany may win World War 1 or World War 1 may never even happen.
There will be 4 main aspects to your country.
1-Resources-8 food categories: meat, poultry, fish, vegetables, fruit, grain, rice, desserts/sweets.
4 rocks/minerals: luxury rocks/minerals, coal, building materials, common rocks/minerals
3 other: oil, luxury materials, steel.
3 Metals: Common Metals, Heavy Metals, Luxury Metals. These are your resources. Some countries will gain more then others some will have less than others and some may have none at all. This is what trade deals are for. To keep all your factories and population at 100% effeciantcy and loyalty. If some of these are low or there are none riots and Revolutions may occur especially in the Food categories. PM's will be god awful long to give you a history of what your country did historically and if you have any decreases in Resources.
2-Events. This is what makes the game enjoyable. Depending upon what you do to prior multiple choice Events or your relations with players or even the diplomacy you do can make or break some events. Including the start of World War 1 the Versailles Treaty and World War 2. There will be multiple choice ones,Yes or No ones and Some that you have no say in like Worker Strikes.
3-Surrender System. If your capital or a large part of your land is captured your country will surrender and well for that country the door is shut. However you can still choose a different country after the one you started with dies and continue the fight.
4-Diplomacy. Make friends or enemies with your neighbors. Create Trade Deals to Sell or Buy excess resources.
Declare War on your neighbors and destroy them.
Create Non-Agression Pacts with your neighbors. Which when broken will stop all things you can do to that player for one turn.
Buying and or trading territory must have prices on them and can be set by the owner of the territory only. Influenceing of a Nation can be done currently by Germany, U.K. and Russia however this can change if China or U.S.A becomes a massive super Power.
5-Projects and Force Production. You can do many things in projects you can build roads,better schools, A Canal(Depending on the size of the canal the price can be huge or small.), Research a Technology, Build a Port, Build a Airport, and many other things. 2 projects can be done at one time and a maximum of 4 forces can be built at one time. All forces built take two phases for troops to be recruited, trained and materials built for them and a chunk out of your money too.
6. Your Religion, Current Technologies and what you can build for troops will be covered in your PM.
7.Technology Tree.
Basic Oil Refining- Allows Oil Machinery to be made in Projects.
One of the Requirements for World War 1 Era tanks.
Rivet Machines- Allows Rivet Tools to be built in Projects.
Allows Metal Plating to be made.
In Progress.
There will be many nations to simulate the chaos and the amount of countries in World War 1. There will be 3 factions which you can apply or be recruited to each one. Communism,Facism,Democracy.
This game will be long possibly past the historical date of the end of World War 1. Spring/Summer will be the Day Phase and Fall/Winter Night Phase to simulate Mud,Snow and Cold temperatures of Winter which put the nations to "Sleep." Any other questions will be either answered by me or via your PM.
Sign Ups.
1.Robbie-Ireland
2.Soup-U.S.A
3.Kyle-Japan
4.Gary-China
5.Sora-Germany
6.Wave-Italy
7.Icon-Austria-Hungary
8.JR-Russia
9.Fatal-United Kingdom
10.Milk-France